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Tuesday, December 15, 2009

Audacity


Audacity is a free, easy-to-use and multilingual audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. You can use Audacity to:
  • Record live audio.
  • Convert tapes and records into digital recordings or CDs.
  • Edit Ogg Vorbis, MP3, WAV or AIFF sound files.
  • Cut, copy, splice or mix sounds together.
  • Change the speed or pitch of a recording.

Recording

Audacity can record live audio through a microphone or mixer, or digitize recordings from cassette tapes, vinyl records, or minidiscs. With some sound cards, it can also capture streaming audio.
  • Record from microphone, line input, or other sources.
  • Dub over existing tracks to create multi-track recordings.
  • Record up to 16 channels at once (requires multi-channel hardware).
  • Level meters can monitor volume levels before, during, and after recording.

Import and Export

Import sound files, edit them, and combine them with other files or new recordings. Export your recordings in several common file formats.
  • Import and export WAV, AIFF, AU, and Ogg Vorbis files.
  • Import MPEG audio (including MP2 and MP3 files) with libmad.
  • Export MP3s with the optional LAME encoder library.
  • Create WAV or AIFF files suitable for burning to CD.
  • Import and export all file formats supported by libsndfile.
  • Open raw (headerless) audio files using the “Import Raw” command.
  • Note: Audacity does not currently support WMA, AAC, or most other proprietary or restricted file formats.

Editing

  • Easy editing with Cut, Copy, Paste, and Delete.
  • Use unlimited Undo (and Redo) to go back any number of steps.
  • Very fast editing of large files.
  • Edit and mix an unlimited number of tracks.
  • Use the Drawing tool to alter individual sample points.
  • Fade the volume up or down smoothly with the Envelope tool.

Effects

  • Change the pitch without altering the tempo, or vice-versa.
  • Remove static, hiss, hum, or other constant background noises.
  • Alter frequencies with Equalization, FFT Filter, and Bass Boost effects.
  • Adjust volumes with Compressor, Amplify, and Normalize effects.
  • Other built-in effects include:
    • Echo
    • Phaser
    • Wahwah
    • Reverse

Sound Quality

  • Record and edit 16-bit, 24-bit, and 32-bit (floating point) samples.
  • Record at up to 96 kHz.
  • Sample rates and formats are converted using high-quality resampling and dithering.
  • Mix tracks with different sample rates or formats, and Audacity will convert them automatically in realtime.

Plug-Ins

  • Add new effects with LADSPA plug-ins.
  • Audacity includes some sample plug-ins by Steve Harris.
  • Load VST plug-ins for Windows and Mac, with the optional VST Enabler.
  • Write new effects with the built-in Nyquist programming language.

Analysis

  • Spectrogram mode for visualizing frequencies.
  • “Plot Spectrum” command for detailed frequency analysis.
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Blender

Interface


  • Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
  • Flexible and fully configurable window layout with as many screen setups as you prefer
  • Undo support on all levels
  • Anti-aliased fonts with international translation support
  • Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
  • Built-in text editor for annotations and editing Python scripts
  • Graphical user interface for Python scripts
  • Custom themes
  • Consistent interface across all platforms

Rigging


  • Fast skeleton creation mode
  • Interactive 3D paint for vertex weighting
  • Fast envelope based skinning
  • Automatic Skinning that really works (heat equilibrium based)
  • Mirror editing (bone creation and weight painting)
  • Double Quaternions reduce shrinking and other bone deformation errors
  • Volume deformer uses a mesh cage to deform complex meshes with great results
  • Bone layers and colored groups for better rig organization
  • B-spline interpolated bones; forget about elbow twists
  • Constraint stack for IK solver setup and other constraints
  • PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed

Animation


  • Armature (skeleton) deformation with forward/inverse kinematics with pole target support
  • Auto IK allows posing FK chains easily
  • Non-linear animation editor for mixing individual actions created in Action editor
  • Automated walkcycles along paths
  • Animated constraint system
  • Vertex key framing for morphing, with controlling sliders
  • Edit and create new blendshapes from existing targets
  • Character animation pose editor
  • 'Ipo' system integrates both motion curve and traditional key-frame editing
  • Audio playback, mixing and editing support for sound synchronisation
  • Timeline offers fast acces to many playback functions, autokey, help markers
  • Python scripting access for custom and procedural animation effects

Shading


  • Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
  • Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
  • Node editor for creating and mixing complex materials
  • PyNodes: write your own Python shaders with realtime feedback, no need to compile
  • Material previews rendered by main render engine
  • Fast, realistic subsurface scattering
  • Blurry reflections and refractions
  • Tangent shading to give any shader an anisotropic effect
  • Versatile procedural textures system
  • Reflection maps
  • Normal, displacement and bump maps

Realtime 3D/Game Creation


  • Graphical logic editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
  • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
  • Discrete collision detection for RigidBody simulation
  • Support for in-game activation of dynamic constraints
  • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
  • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the SDL toolkit
  • Multi-layering of Scenes for overlay interfaces

Modeling


  • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
  • Modifier stack deformers such as Lattice, Curve, Armature or Displace
  • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
  • Non destructive real time Boolean and Array modifiers
  • Mesh modeling based on vertex, edge and/or face selection
  • Smooth soft selection editing tools for organic modeling
  • Python scripting access for custom tools

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Dia is roughly inspired by the commercial Windows program 'Visio', though more geared towards informal diagrams for casual use. It can be used to draw many different kinds of diagrams. It currently has special objects to help draw entity relationship diagrams, UML diagrams, flowcharts, network diagrams, and many other diagrams. It is also possible to add support for new shapes by writing simple XML files, using a subset of SVG to draw the shape.
It can load and save diagrams to a custom XML format (gzipped by default, to save space), can export diagrams to a number of formats, including EPS, SVG, XFIG, WMF and PNG, and can print diagrams (including ones that span multiple pages).

Dia has been tested successfully on Windows 7, Windows Vista, Windows XP and Windows 2000.
Dia requires the GTK+ Runtime Enviroment version 2.10 or higher(included in the installer). Older Dia versions(up to 0.94)together with GTK+ 2.6 were running on Windows NT, 98 and ME. GTK+ 2.6

Quick Media Converter HD V 4.0.0.0


Easy Mode


New PSP compatible format works with old and new firmware.
-h264 4:3 and 16:9 (new firmware)
-XVID 4:3 and 16:9 (Old firmware)
-Automatically imports in the PSP's  memory card .

New Audio formats :
-OGG
-zune

-QCELP
-KIDD
New Video Formats :
-Zune
-SWF
-MKV
-DPG ( Nintendo DS) 4:3 /16:9
-H264 Qt Redim
-Removed Divx  4 :3 ->16 :9
-Divx are formatted to support Home DVD players edition 4 and Virtualdub

-removed Xvid  4 :3 ->16 :9
-Divx are formated to support Home DVD players edition 4
-WMV : Ms compatible format 4 :3 redimensionned to  320x240 to support almost all formats
-Errors corrected in encoding  Xbox and  Ps3 in HD



Several other code improvement  were made such as better quality output for flv.

SWF Mkv and Zune conversions will now be supported in easy mode and expert mode.

Error codes will include more detailled information about the probable cause of conversion failure in order to improve and accelerate the support forum resolution process.

Expert mode
The expert mode has been reviewed almost totally and now includes more possibilities in the four tabs available .
Tab one : General Info
You can now include subtitles when available
You can write your copy right information in the videos you created.
You can also include other persona meta l information such as title and album name

Tab 2 : Video Options
Two pass process available
Manual settings include :
Format, Force Format
Codec
Aspect
Audio only
FFmpeg command line with or without other settings : ( Write your own and share with others after testing)
2 Pass encoding ( encodes video and audio separately then resynchronizes the two)
Bitrate
Frames per second (FPS)
Presets profiles loading and profiles saving
We encourage our users to share their profiles or command lines  with others on our forum in the expert mode section.
Reset button ( sets back  initial default values).

Tab 3: Audio Options
Mulit Audio channel support for appropriate formats (from 1-6)
Audio Synchronisation
Recording Volume in expert mode will now be adjustable.

Tab 4 : Editing
Cropping padding and choosing colors for the padding option


 Sample Image Select File (s) to convert
 Sample Image Gives the file technical information (when highlighted in the active worksheet)
 Sample Image Delete the selected or checked File (s)
Sample Image Select Output Folder
Sample Image Save Profile
Sample Image Load Profile in expert mode 
Sample Image Reset expert mode to default settings
Sample Image Start Conversion
Sample Image Stop or Cancel Conversion
Sample Image Change Aspect ratio sizes
Sample Image Open output folder
Sample Image Play media file
Sample Image



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