Interface
- Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
 - Flexible and fully configurable window layout with as many screen setups as you prefer
 - Undo support on all levels
 - Anti-aliased fonts with international translation support
 - Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
 - Built-in text editor for annotations and editing Python scripts
 - Graphical user interface for Python scripts
 - Custom themes
 - Consistent interface across all platforms
 
Rigging
- Fast skeleton creation mode
 - Interactive 3D paint for vertex weighting
 - Fast envelope based skinning
 - Automatic Skinning that really works (heat equilibrium based)
 - Mirror editing (bone creation and weight painting)
 - Double Quaternions reduce shrinking and other bone deformation errors
 - Volume deformer uses a mesh cage to deform complex meshes with great results
 - Bone layers and colored groups for better rig organization
 - B-spline interpolated bones; forget about elbow twists
 - Constraint stack for IK solver setup and other constraints
 - PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
 
Animation
- Armature (skeleton) deformation with forward/inverse kinematics with pole target support
 - Auto IK allows posing FK chains easily
 - Non-linear animation editor for mixing individual actions created in Action editor
 - Automated walkcycles along paths
 - Animated constraint system
 - Vertex key framing for morphing, with controlling sliders
 - Edit and create new blendshapes from existing targets
 - Character animation pose editor
 - 'Ipo' system integrates both motion curve and traditional key-frame editing
 - Audio playback, mixing and editing support for sound synchronisation
 - Timeline offers fast acces to many playback functions, autokey, help markers
 - Python scripting access for custom and procedural animation effects
 
Shading
- Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
 - Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
 - Node editor for creating and mixing complex materials
 - PyNodes: write your own Python shaders with realtime feedback, no need to compile
 - Material previews rendered by main render engine
 - Fast, realistic subsurface scattering
 - Blurry reflections and refractions
 - Tangent shading to give any shader an anisotropic effect
 - Versatile procedural textures system
 - Reflection maps
 - Normal, displacement and bump maps
 
Realtime 3D/Game Creation
- Graphical logic editor for defining interactive behavior without programming
 - Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
 - Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
 - Discrete collision detection for RigidBody simulation
 - Support for in-game activation of dynamic constraints
 - Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
 - Python scripting API for sophisticated control and AI, fully defined advanced game logic
 - Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
 - Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
 - Playback of games and interactive 3D content without compiling or preprocessing
 - Audio, using the SDL toolkit
 - Multi-layering of Scenes for overlay interfaces
 
Modeling
- A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
 - Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
 - Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
 - Modifier stack deformers such as Lattice, Curve, Armature or Displace
 - Mirror modifier with middle vertices clipping and automatic deletion of inner faces
 - Non destructive real time Boolean and Array modifiers
 - Mesh modeling based on vertex, edge and/or face selection
 - Smooth soft selection editing tools for organic modeling
 - Python scripting access for custom tools
 
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